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blender

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发表于 2016-4-25 14:07 | 显示全部楼层 |阅读模式
1.3 Rendering engines
While the vast majority of visualizations can be handled with the internal Blender
rendering engine and its next-generation engine Cycles, a number of popular third-party
applications are worth exploring.
Render. Most general purpose data visualizations that scientists will encounter can be
found with the default renderer. This engine supports GPU processing and
volumetric rendering. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render
Cycles. The rendering path can be configured within the node-based compositor in
Cycles, allowing for rapid prototyping of a scene. More realistic caustics are added
with its rendering algorithm.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles
LuxRender. This open-source third party rendering engine has plug-ins for Blender
and achieves fast ray tracing with GPU processing (see the references in [11];
http://www.luxrender.net/).
Mitsuba. A physically based rendering engine that can handle volume rendering.
http://www.mitsuba-renderer.org/
YafaRay. Ray tracing and the ability to save files to high dynamic range images
formats are features of Yafaray (EXR [12], http://www.yafaray.org/).
1.4 Community support
Blender has wide ranging community support, knowledge-bases and forums to help both
new users starting out and advanced Blender aficionados looking to take their 3D
visualization skills to the next level. Some popular websites include:
Blender Guru http://www.blenderguru.com/
Blender Artists http://blenderartists.org/
NASA 3D Model repository http://nasa3d.arc.nasa.gov/
BlenderNation http://www.blendernation.com/
BlenderCookie http://cgcookie.com/blender

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